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Mobile apps for behavior change

ChallengeWith professor Dilip Soman at the University of Toronto, we developed the “Purpose App”, a mobile app that motivates people to achieve their goals through “nudge.” We were presented with the challenge of translating and applying the conceptual principles of behavioral economics, identifying relevant data sets, and building a back-end system for two apps to […]

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Shaping organization’s messages with design thinking

ChallengeAs a newly founded organization, AGE-WELL stakeholders have difficulty telling stories about their mission as a variety of stakeholders (researchers, clinicians, caregivers, government workers) were involved in the creation of the organization. ApproachAfter rigorous interviews and design workshops with stakeholders, we came up with scripts and storyboards that reflect the collective voice of their multiple […]

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Visualizing Global Healthcare Data: Malaria

ChallengeThis malaria topic came from a larger global health education project for University of Toronto. Compared to other global health topics, malaria control presents a more complex data and history. Therefore, a visualization presenting the historical and current effort to eliminate malaria could benefit various stakeholders in the healthcare sector including policy makers. As well, […]